Akladian Homeguard
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Facing hostility of all other nations, Akladians had to create special units devoting whole their life to guarding the settlements of the clans.
Information
Advances from: | Akladian Clansman |
Advances to: | Akladian Shieldguard |
Cost: | 19 |
HP: | 33 |
Movement: | 5 |
XP: | 52 |
Level: | 1 |
Alignment: | lawful |
ID | Akladian Homeguard |
Abilities: |
Attacks (damage - count)
![]() | mace melee | 8 - 3 impact |
Resistances
![]() |
blade | 40% | ![]() |
pierce | 50% | |
---|---|---|---|---|---|---|
![]() |
impact | 40% | ![]() |
fire | 20% | |
![]() |
cold | 10% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 40% |
![]() |
Coastal Reef | - | 0% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | - | 0% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |